The need to keep a greedy, power mad and frequently arrogant pope on side is accurate, although the need to balance pleasing your nobles with keeping the war funded is frequently lacking; yes money can be spare, but almost everyone is there to fight, not maintain peace. The pressure a nobleman feels for healthy sons is certainly present, although a very modern approach to divorce runs through people's action.
Overall, The Hundred Years War is a game with plenty of potential hamstrung by bugs, under development and the attitude of the people in charge. A graphical interface isn't essential, but it's rare for a web or map based game not to have one in the new millennium. The staff is under pressure, but the attitude of some simply isn't good enough for a game you pay to play. On the flipside, the sense of camaraderie and teamwork you experience on a good team (and it's easy to land on a bad team, leaving you to risk imprisonment by turning traitor) is a glorious thing. The cost, a few dollars per noble per month, is certainly competitive, but so it has to be. Required gameplay time can be a few minutes a week or hours.


